
Qyzbud wrote:Having the graphical components on separate layers allows me to 'tile' elements such as foreground/background graphics, and PNG's lossless compression (which shares my middle name, incidentally)






 Unfortunately, colour information is sometimes lost when palettes change in-game. Maybe something that wasn't black before will turn black, and then 'mix' with other black pixels, for example. We would only consider this if we've exhausted all other options.
  Unfortunately, colour information is sometimes lost when palettes change in-game. Maybe something that wasn't black before will turn black, and then 'mix' with other black pixels, for example. We would only consider this if we've exhausted all other options.
Qyzbud wrote:I've managed to tweak some palette addresses
M-BBBBB-GGGGG-RRRRR Seriously though, the amount you know, about such obscure stuff...
  Seriously though, the amount you know, about such obscure stuff...

 
 

 
  Cyclone has been looking for the most 'efficient' method for creating maps, and since you have found it (but are generally busy with other hacking/extracting projects), I thought that some teamwork would make the dream work!
  Cyclone has been looking for the most 'efficient' method for creating maps, and since you have found it (but are generally busy with other hacking/extracting projects), I thought that some teamwork would make the dream work! 
 

Hmm, I wonder what those may be?Cyclone wrote:I do have a few large DK projects on my own.

Assuming that your comparison is accurate, this means ZSNES screenshots, vSNES rips and Snes9x Prt Scrn captures are all true to the original palette's colours, but there is a distortion (brightness increase) when using Snes9x's own snapshot saving function. Does that sound right?
 ) the pixel-picking. All of them but your Jungle Hijinx map were affected.
) the pixel-picking. All of them but your Jungle Hijinx map were affected.
 ) maps better than those in Nintendo's official player's guides.
 ) maps better than those in Nintendo's official player's guides. 
  
 
Tompa wrote:If someone could map Croctopus Chase for me. No sprites or such are needed, only the walls/floor/ceiling.

Simion32 wrote:...the grid button says 32x32 yet the actual displayed grid is 64x64...
 
 
 
 
 I was very efficient though; I did it using one life, and it took less than an hour!
  I was very efficient though; I did it using one life, and it took less than an hour!   
 

<?php
$level_name         = 'Jungle Hijinxs';
$level_code         = '1-1';
$level_archetype    = 'jungle';
$level_width        = '5376px';
$level_height       = '512px';
$bg_tile            = 'repeat-x';
?>
<?php include ($_SERVER["DOCUMENT_ROOT"]."/dkc/php/map_template.php") ?>

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