Let Diddy hold out the TNt in Manic Mincers.

Qyzbud wrote:replacement algorithm

 
 All this fun can't be good for you! I bet they wasted half the memory already-just on this section alone!

Qyzbud wrote:Simion... I didn't think algorithms were fancy, by your amazing technical standards.
 Hey... look: "but he'll wanôto charge for it" I must have forgot to make the replace use the Match Case option... there's the true culprit! (By the way, that Ô was the only one in the entire text.)
 Hey... look: "but he'll wanôto charge for it" I must have forgot to make the replace use the Match Case option... there's the true culprit! (By the way, that Ô was the only one in the entire text.)Look!...look at this!...as I rock, my beard swings! Waste of frames in my opinion! Aye!
That was when we had real game play, that was! And this was developed with the latest state-of-the-art 3D workthingys, was it?
Look!...look at this!...as
I rock, my beard swings!
Waste of frames in my opinion!
Aye!  That was when we had
real game play, that was!
And this was developed with
the latest state-of-the-art
3D workthingys, was it?

Qyzbud wrote:Could you maybe use an algorithm to have DKC's (and DKC2's) text formatted just as it's displayed when seen in the game? Otherwise, it might make sense for me to just extract it myself.I found it to be a bit of work to rearrange that kind of stuff. Do you think you would have the know-how to have it automatically come out looking like that, or maybe should I do it myself from scratch?
 . This code:
 . This code:7e1Df5 cd
7e1Df6 ab    (# = abcd)Qyzbud wrote:Could you maybe use an algorithm to have DKC's (and DKC2's) text formatted just as it's displayed when seen in the game?
Simion32 wrote:If you mean you need the text in the game's graphical font (a cool idea, by the way), I can do that...






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