 Your new avvy's cool by the way.
 Your new avvy's cool by the way. 
 Your new avvy's cool by the way.
 Your new avvy's cool by the way. 

 
 
 Changing Sprites.zip
 Changing Sprites.zip And in their original palette too! The idle sprites look strange, since it doesn't really seem like he's moving at all. I wonder how he was meant to be defeated, maybe there's some more secrets hidden in the game.
 And in their original palette too! The idle sprites look strange, since it doesn't really seem like he's moving at all. I wonder how he was meant to be defeated, maybe there's some more secrets hidden in the game. .
 .If you look very closely, you can tell the sprites do have minute differences (knees bending, mouth opening, et cetera).PotoGamer wrote:The idle sprites look strange, since it doesn't really seem like he's moving at all.
Aside from the Rambi sprites that were unused in DKC, I haven't found many unused sprites in DKC2. Maybe I'm not looking hard enough...it won't take too long to find DKC2's hidden sprites (and that mysterious Mr. X...)!
If any unused sprites exist, there's always the chance that they could be compressed. You mentioned that some of DKC3's were compressed... perhaps some of DKC2's sprites are compressed as well.Mattrizzle wrote:Maybe I'm not looking hard enough...




 
  
 Or maybe it's a losing-a-bonus animation.
 Or maybe it's a losing-a-bonus animation.
Tiptup Jr. wrote:I wonder if Rare had planned Wrinkly's death in DKC2, but had figured that it was too early and waited for DK64? That's all I can think of.
 But I doubt they'll tell anything...
 But I doubt they'll tell anything... 
  I think that during DKC2's development Rare already knew they would need a dead character for DK64, but they decided to be nice and give Wrinkly a few years before givin' her the axe. Gave people a chance to actually feel sorry for the character, instead of saying "WTF?!" when she died.
 I think that during DKC2's development Rare already knew they would need a dead character for DK64, but they decided to be nice and give Wrinkly a few years before givin' her the axe. Gave people a chance to actually feel sorry for the character, instead of saying "WTF?!" when she died. 
  . I'll PM him to see if he could repost what's missing.
 . I'll PM him to see if he could repost what's missing.If I remember correctly, that was caused because the DKC ROM data has strange dimensions for 'tall' levels - Slipslide Ride is set as 2048 x 512 in the ROM dataThe only stages that aren't on tSR are those with problems in the compression such as the water stages and Slipslide Ride. Did anyone notice that in the viewer, the stage labeled as "Enguarde Bonus" definitely isn't his bonus? That's what that's not up either.
 . The next version of DKCRE (and later DELTA) will be fixed to extract those levels properly via enforcing correct dimensions.
 . The next version of DKCRE (and later DELTA) will be fixed to extract those levels properly via enforcing correct dimensions.Qyzbud wrote: I particularly liked checking out the alternate animations for Kopter, my favourite DKC3 baddie. With these idle and taking off animations, Kopters would be far more interesting and versatile. It's also cool to see that there was originally going to be a way to defeat them. I'd imagine TNT would be the go.
Excellent work finding and ripping these Kopter sprites, Krow111 and Mattrizzle.
cfh wrote:Maybe the mourning sprites were used in a game over sequence in which Donkey Kong died because you failed to save him.
 
 
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