Page 1 of 1

A dkc2 level editor (source code)

PostPosted: January 26th, 2009, 10:57 am
by LokiNova
I've been working for around a month on that level editor, and I dont find the time anymore to complete it.
So here it is, there's some resources that can be used and there's some others that doesnt work
Some feature can be done more efficiently like avoiding the use of SetPixel to render 8x8 tiles or the lazy VRAM class
Use it for your project, complete it or do what you want! (An open source project would be great...)

Re: A dkc2 level editor (source code)

PostPosted: May 25th, 2009, 7:42 am
by dkclover1337
um How do i use this? :?:

Re: A dkc2 level editor (source code)

PostPosted: May 26th, 2009, 4:09 am
by Simion32
This is the programming code (the source code) that would have been used in the DKC2 Level Editor. However, since the program is incomplete, LokiNova has released the source code so that others may use this code in their own program.

You'll need a compiler to use them (a compiler makes the code into a computer-readable .exe file which you can then run by double-clicking).

If you don't feel like getting a compiler and compiling the program, you could always open the files in Notepad to see what code is there.

I must say, though, this stuff is MUCH more confusing than the code used in the DKC Level Builder.

Re: A dkc2 level editor (source code)

PostPosted: May 28th, 2009, 6:53 am
by dkclover1337
ok Nice but Does any one Know Where To Get a compiler :D