Whirlwind DKC1 Sprite Extractor (Big Update)
				
Posted: 
December 14th, 2024, 8:08 amby Cyclone
				This is an update to my Donkey Kong Country sprite extractor program.
I gave the project a name lol.
Almost all the sprites are supported. Next update will be extracting "Unused sprites".
Lots of inspiration and help from rainbowsprinkles and other fellow hackers 

 Thanks guys!
 
			
				Re: Whirlwind DKC1 Sprite Extractor (Big Update)
				
Posted: 
December 14th, 2024, 11:28 amby rainbowsprinklez
				I have a gripe and a pretty minor nitpick. Let's start off small. Are you fuckin with me by purposely misspelling my name? lol. Here you spelled it with an s and in the program/readme you used a z but then added an e lol. I think this is funny/likely on purpose.
Now for my gripe. On your last program, I had an error because when I dragged in (much easier way to do it) the API added quotes around my filename. I even told you that the quotes crashed your program. Why wouldn't you code around this? I don't know the equivalent in C++, but you are looking for something like '.Replace" in my opinion, just replace all quotes with empty strings. EZ. Dragging in is significantly easier and more user-friendly.
			 
			
				Re: Whirlwind DKC1 Sprite Extractor (Big Update)
				
Posted: 
December 15th, 2024, 6:54 amby Cyclone
				^ I fixed your nitpick and your gripe,
do you approve?
  
 
			
				Re: Whirlwind DKC1 Sprite Extractor (Big Update)
				
Posted: 
December 15th, 2024, 3:13 pmby rainbowsprinklez
				Yeah. It works well now. Good job! Now the "fun" part in designing a GUI 
